"We have a different perspective on the franchises we have," WoW Cataclysm Classic stated. "With Cataclysm Classic Gold, we began to try to break from that when we were in our WoW Cataclysm Classic Adventures times. It was probably around the time that we began to think of these as intellectual property. These are universes. and they are franchises, and they aren't limited to a particular game or even a genre in general. If we were to have an unlimited number of Blizzard groups to base from I believe WoW Cataclysm Classic, Starcraft along with WoW Cataclysm Classic ] could be able to support all sorts of game genres within these three games."

WoW Cataclysm Classic also believes that, as it is likely that the company will soon be able to offer numerous MMORPGs and games, it shouldn't be an issue to include real-time strategies such as Starcraft II and WoW Cataclysm Classic were they to be developed--in the portfolio of the company. The key to success lies in separating the games sufficiently from each other to provide distinct play experiences.

"When we began developing WoW Cataclysm Classic, we were extremely strategically straying from the things we'd done prior to that," he said. "We tried to develop an RTS game with an edgier, more an RPG-like feel and one that was more dependent on micromanagement rather than macromanagement, and with a greater emphasis on smaller amounts of units. All of these were very specific decisions we made and, when we made them, we were aware that when we returned to Starcraft franchise we would revisit the older style of fast-paced games."

"And this isn't because we believed WoW Cataclysm Classic was wrong," he continued. "It was due to the fact that we were absconding from into the RTS genre into subgenres. At least within Blizzard. If we were to revisit the genre and decided to make something like an WoW Cataclysm Classic, I think we'd return to that WoW Cataclysm Classic model, or perhaps more towards the hero model, and not continuing to follow that Starcraft II way."

WoW Cataclysm Classic also noted that the obstacles that prevent WoW Cataclysm Classic from being developed are resources, time and passion required to make. "Let's suppose that, after it comes to when the Starcraft II team is finished the project, they decide that they want to create [silent action spin-offStarcraft: Ghost. Starcraft: Ghost. We'd likely be in favor of this," he said. "If they decide to develop buy WoW cataclysm Gold, we'd be in favor of this. What's is new? It's fine also."