Give the game time and do not bother with those 'git gud' players, all critique (actual critics) is valued as feedback by devs Dark And Darker Gold, lets simply hope they'll listen.

Its not a game every person will enjoy. Thanks for being so rational. breath of fresh air for the forums, tbh.

I'd like you to take a look at to see what itches you.

An expansion of the basic structure to fight suggestions

I have said this in several threads before, however I am sharing it here in the hopes that those who believe in the message will actually support this message by continuing to share their thoughts and award it, and keep it on the top of the discussions tab over every other useless crap.

The combat system in its present state specifically melee but broadly across all sorts of games, is a foundation that desperately has to be redesigned to improve playability and retention and close the gap between gears.

Present issues: Combat is all about movement, or you can refer to it as positioning as well as what gear you're sporting and what your health bar appears like. Your other equipment could aid you until you reach melee.

This is not a major issue due to the fact that Dark and Darks combat in this state is similar to mine craft, which is simpler because mine craft accelerates faster cheap Dark And Darker Gold, forcing players to consider their options faster and you're able to use less items during combat to gain an upper hand.