It started off with nothing. If you spend the time to learn the rooms, mobs, and then the mechanics behind everything else Dark And Darker Gold, you'll also getting stronger and you a bit more powerful. You'll die and lose everything else, except for that progress. Also, each time you go through ... or the number of dungeons for 5 levels you'll get a more stronger thanks to rewards. With each time you'll be able to learn more about the dungeons , and how things function. It's all about patience.

Darker and Darker - The less resistant classes

It is likely that the slow interactions are an attempt to making classes more balanced

The classes with less durability (except for wizards) must have quick interactions to be able to run away or keep their distance. Examples include the rogue and the ranger.

Unfortunately, I think that they've did it too much.. However, that doesn't mean that it's the only method of interaction, for an example barbarians who have extremely low resourcefulness to interact with items have access to the "Smash" perk that can destroy any unreinforced chests or doors by using the two-handed axe.

In extreme cases, wizards are able to use fireballs and blow open doors and provide an escape.

The game is still in playtest, do give them some room to breathe. I have high hopes that there will be more depth to combat or mechanics, perhaps not levels of mordhau, but in between chivalry as the game is at and at the very minimum doingdging.

Give the game some time and forget about the 'git gud' gang All negative feedback (actual critics) is regarded as feedback by developers cheap Dark And Darker Gold. Let's just hope that they will listen.