Darker and Darker--The less robust classes

Pretty sure the slow interactions are an attempt at trying to balance classes

The classes that are less durable (except for wizard) must have quick interactions to be able be able to escape or maintain distance Dark And Darker Gold. This includes the rogue and ranger.

However, I believe they've overdid it.. but that doesnt necessarily mean that it's not the best way to interact. For instance, barbarians with a very low resourcefulness stat to interact with objects have access to the "Smash" perk, which destroys all unreinforced chests or doors using the two-handed axe.

Wizards, in extreme cases can make use of fireballs to blast open doors for an escape too.

The game is in playtest, please give them some grace. I believe there will be more in-depth combat or mechanics. Maybe not levels like mordhau but more between chivalry and what the game is at most likely doingdging.

Give the game a few minutes and do not bother with the 'git gud' gang All feedback (actual constructive criticism) is considered to be feedback by developers. Let's just hope they are listening.

This is not a game everyone will like cheap Dark And Darker Gold. Thanks for being sensible. A breath of fresh air for the forums, to be honest.