Plan Your ROB RUN Wipe Day with U4GM and Use Your Gear

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The first ROB RUN Federal Raid is expected around 17:00 UTC on November 11 for launch servers that opened at 17:00 UTC on November 4. Before it hits, decide how you'll use your ROB RUN Cash: money, plots, bases, and weapons don't carry into the next cycle.

What the Federal Raid Changes

The Federal Raid is a seven-day wipe, not a light refresh. It converts wiped resources into jail time and Authority, so your goal in the final session is to finish useful actions rather than collect items you can't use.

Your cosmetics, player name, tutorial progress, settings, and accumulated jail time carry over. You don't need to redo the tutorial or adjust your settings just because the Raid is near.

What to Count First

Before starting another heist, write down four things: cash on hand, laundered cash in your account, weapons and attachments, and plots or uncollected settlement cuts. Include cash stored at Lenny's when planning what you can still spend.

This inventory gives you a realistic closeout plan. If you've only got a short session left, collecting an available settlement cut and spending money you already have may be more useful than risking a long run.

How Laundering Works Near the Wipe

Open your account in Looty Bay as a Civilian, then use the Laundering Desk at your base to process cash. Once it's ready, you can withdraw it at any ATM. Laundered money is protected from theft until the wipe, but the Raid still removes it.

Laundering takes time, so don't start a cycle that can't finish before the expected Raid. Complete an unfinished cycle only if there's enough time to use or convert the money afterward; moving it into an account won't preserve it for the next week.

Cash and Settlement Income

Cash can be in your wallet, at Lenny's, or in your account. Stolen goods, meanwhile, sit at your base and can be taken by other players during a raid. Neither cash storage nor the base protects those resources from the Federal Raid.

If you own a settlement, collect any outstanding cut in person while there's still time to use it. Spend available cash on a document, vehicle run, or settlement action only when you'll actually use it before the wipe, or when the spend serves your jail-time plan.

Plots, Documents, and Gear

Plots and bases disappear during the Raid. Rent already paid on a vacant plot in an owned settlement won't become a credit afterward, so avoid paying for a fresh rental you can't use.

Level 2 and level 3 district plots that require Black Market documents will need those documents again in a fresh cycle. Count the documents you have now and decide whether there's enough time to use them before the current plots disappear.

Weapons and attachments are also wiped. Use the gear you already own for an objective you can finish, rather than taking a dangerous trip for a trophy weapon that won't survive the Raid.

A Practical Final-Session Plan

Start with settlement cuts and laundering cycles that can finish. Next, withdraw and spend cash with a clear purpose. Finally, use or pass along gear and documents that a teammate can still put to work before the deadline.

Be selective about combat. In Looty Bay, a Criminal who dies loses the bag; surrendering to police can preserve equipped gear for the rest of the cycle. In the desert, death drops all loot, making a late trip especially costly if you still have spending plans.

Mistakes to Avoid

Don't start a long craft or base upgrade you can't use in time. Also, don't consolidate a group's cash into one account expecting it to survive the Raid. Every location is subject to the wipe.

Keep the expected deadline in UTC on your note. The stated 17:00 UTC time is noon Eastern on November 11 and 01:00 in Beijing on November 12; plan around the expected time rather than waiting for Wednesday night.

Finish With a Purpose

Once your useful spending and settlement tasks are done, there's little reason to chase a fuller bag just for its own sake. Players looking at ROB RUN Money for sale from U4GM should keep the same deadline in mind: cash remaining at the Raid is converted, not carried forward.

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